Terror Train 1 (Guard House)

Written By: Chris Colland

Reviewed By: Scott Bennett

Brief: Moutesque City must be reclaimed by Kyumiri Cryptinith’s decree. The first target is the Guard House

Requirements:

  • Run on Saturday Early Afternoon
  • The Lord Reeves Charge has been ran
  • Synopsis: The Guard House is the first line of defense to alert the Order of Oblivion’s Edge of mundane intruders to Moutesque. The network of checks and balances of security in Moutesque is normally very tight and seamless. But Demitri Revendreth found a way to ruin all of these years of careful planning.

    Outcomes:

    1. (1) The PCs reclaim the Guard House and Oblivion’s Edge restores it
    2. (2) The PCs fail to reclaim the Guard House or they come back later a respawn

    Number of Cast Members: 1

    Makeup: Undead Makeup

    Costuming: White Tabard, Black Robes /w Blue Tabard

    Treasure: , ( Description: Duration: Effects: )

    Scenes:

      In Game: Out of Game: Flee Point:

    Running Notes: This module is the One of 7 in a chain to reclaim Moutesque. 5 of these modules should be ran Saturday afternoon and the final 2 after reset on Saturday night. The Oblivion’s Edge Wraith is a fallen Mage of the Order, they are the field commander these modules. The Leviathan acts like City Guard and defend the Wraith until they fall

    Terror Train 1

    Synopsis:

    Outcomes:

    Rumors: “This is a call for aid to the Heroes or Elysia! Something sinister is afoot in the shadows of Moutesque. We have our own share of problems with the Feral lurking in the forests outside of Cryptinth. STICK TO THE ROADS ON YOUR WAY HERE AND DO NOT TRAVEL AT NIGHT ALONE!!! Make sure you bring Silver weapons….. but please do not carry them openly in the city walls of Cryptinth. I shall post the laws of our city very soon. This expeditionary force will rendezvous on the 2nd of June 623. You may use our city of Cryptinth as your forward base as the city of Moutesque is not habitable to anyone besides the mages of Obilvions Edge.”

    ~Kyumiri Cryptinth, High Lord Reeve of Cryptinth

    Hook: The Lord Reeve gives his Charge and tasks the Adventurers with leading an expeditionary force to reclaim Moutesque under the Oblivion’s Edge advice

    Number of Cast Members: 6

    Roles: Oblivion’s Edge Wraith, Leviathan x5

    Props: Black Robes /w Blue Tabard, White Tabards, Undead Makeup

    Tags and Treasure: Coins, Components, Production

    Scene 1: (OOG) Mod Shack (IG) Moutesque Guard House

    Flee Point: Mod Shack Door

    Non-Standard Effects: None

    Rules Clarifications: None

    Craftsman Information: None

    Transformations: None

    * R

    Running Notes:

    Oblivion’s Edge Wraith

    You were once a proud member of Oblivions Edge, a strong mage of the secret Order to protect the secret of Moutesque and the Dark Tower. Demetri Revendreth has absolutely decimated the ranks of Oblivions Edge, but it has taken him 3 years to do so. Some of your fallen friends are now his servants. He made 7 power Wraiths of the Council.

    A screenshot of a computer  Description automatically generated with medium confidence

    Body: 300 (50 Base +250 Card)

    Magic: 4/4/4/4/4/4/4/4/4 10 Formal Earth

    Weapons: Claws

    Damage: 10 Magic Drain

    Killing Blow Active: Yes

    Costume: Black Robes, Blue Tabard, Undead Makeup

    Motivations: Slay the Living! All Hail the One True King, Valdrick!

    Reset: NONE

    Undead Leviathan

    You were once a “Citizen of Moutesque” or a town nearby, by one of Valdrick’s minions brought you back to raid the tower and be part of his army of the Night. You shamble forward with unholy energy and the thirst for the living.

    A screenshot of a computer  Description automatically generated

    Body: 400

    Weapons: Claws

    Damage: 10 Normal

    Killing Blow Active: No

    Costume: White Tabard, Undead Makeup

    Motivations: Slay the Living! All Hail the One True King, Valdrick!

    Reset: NONE