We Descend…

Written By: Chris Colland

Reviewed By: Scott Bennett

Brief: The adventurers arrive just outside Cryptinith on the road and are ambushed by the Feral. They must fight their way to the City Gates of Cryptinith if they want sanctuary from the Feral

Requirements:

  • Run on Friday Night
  • Opening Module
  • Synopsis: The Lord Reeve of Cyptinith has put out a call for Aid. When the Adventurers arrive at the edge of town, a Howl pierces the night and the Glowing Eyes of the Feral descend upon them in a frenzy! The adventurers must fight there way into the City Gates to safety. The road up the hill the Cryptinth is a long one and the Feral are relentless in their assault. Something tonight seems to have them particularly fired up and angry.

    Outcomes:

    1. The PCs fight their way to the Tavern inside the City Gates of Cryptinth
    2. The Feral keep them outside of town and attempt to take them all captive as they aren’t known travelers in the lands

    Number of Cast Members: 1

    Props: Glowing Eyes

    Costuming: Grey Fur Tabbard

    Treasure: Production Item, Components, Coins, Bracer of the Ironclad( Description: While this Bracer is only made of hardened Leather, its protective properties are that of Steel Plate Duration: 2 Year Effects: Arcane Armor 10 Pts, Refit Armor x1)

    Hook: PCs are taken to the road where you turn up to the tavern at the edge of the road, lay on it called and then yellow eyes of the Feral begin to glow as they start to walk down the road.

    Scenes:

      In Game: Road to Cryptinth Out of Game: Start of Camp Road Flee Point:

    Transformations: ALL Magical Beast transforms up

    Running Notes: This module starts the game and sets the mood for the weekend. As Lay On is called, the PCS are taken to the road where you turn up to the tavern at the edge of the road. When the call for Game On hit, the howls of the Feral and their glowing yellow eyes come alive as the PCs begin to march, this eerie chill will activate ALL MAGICAL BEAST TRANSFORMS. They must fight down the road to the Mod Shack and turn around back to the entrance. Once they make it back to where they started the last wave of Lycans will stop spawning. When the players defeat the remaining Feral, they may enter the tavern as normal, they will be told the Torches are active on the road now and to make their way to the Tavern, the Lord Reeve will be notified of their arrival