The Lord Reeve’s Charge

Written By: Chris Colland

Reviewed By: Scott Bennett

Brief: Kyumiri Cryptinth comes to town to ask a large task of the adventurers. Moutesque must be reclaimed house by house if needed, striking during the day is the best edge we have.

Requirements:

  • Run on Saturday Early Afternoon
  • To Stonewood! has been ran
  • Synopsis: Kyrumiri Cryptinth gathers the adventurers in the Tavern to ask them to aid in the reclaiming of Moutesque. This will be no easy task, but Solomon Zeneth has provided a list of 7 targets that MUST be recovered so the situation doesn’t become more dire. Only 5 need to be accomplished in the daylight, the 2 remaining can be done after dark as we have the best edge in the day for the first 5.

    Outcomes:

    1. The PCs take the Lord Reeves charge seriously and prepare to venture to Moutesque for a series of adventures.
    2. The PCs take their time and burn precious daylight debating how to do things, making it harder at night

    Number of Cast Members: 1

    Hook: The Lord Reeve Kyumiri Cryptinth comes to town and lays out the plan of attack for Moutesque

    Running Notes: This module is an Roleplay encounter to set the players up for the daunting task of reclaiming Moutesque. After the conclusion of this module, the NPCS will prepare the Mod Shack for 5 ‘Terror Train’ modules to go back to back depending on the speed and intensity the players want to go at. These can be rapid fire or short interludes in between. This will take up the majority of the Afternoon to Early Evening Reset.