Terror Train 5 (Infirmary)

Written By: Chris Colland

Brief: Moutesque City must be reclaimed by Kyumiri Cryptinith’s decree. The fifth target is the Infirmary

Requirements:

  • Run on Saturday Early Afternoon
  • The Lord Reeves Charge has been ran
  • Synopsis: The Infirmary was normally used to treat mundane injuries that you cannot heal by magic means for the Order of Oblivion’s Edge. The network of checks and balances of security in Moutesque is normally very tight and seamless. But Demitri Revendreth found a way to ruin all of these years of careful planning.

    Outcomes:

    1. The PCs reclaim the Infirmary and Oblivion’s Edge restores it
    2. The PCs fail to reclaim the Infirmary or they come back later a respawn

    Number of Cast Members: 6

    Misc: ,

    Treasure: , ( Description: Duration: Effects: )

    Scenes:

      In Game: Moutesque Infirmary Out of Game: Flee Point:

    Running Notes: This module is the One of 7 in a chain to reclaim Moutesque. 5 of these modules should be ran Saturday afternoon and the final 2 after reset on Saturday night. The Oblivion’s Edge Wraith is a Banshee on this one, she will plant her feet and cast Magic Death like Magic Storm. The Leviathan should surround her and guard her like loyal soldiers

    Hook: The Lord Reeve gives his Charge and tasks the Adventurers with leading an expeditionary force to reclaim Moutesque under the Oblivion’s Edge advice

    Roles: Oblivion’s Edge Banshee, Barghest x5

    Props: Black Robes /w Blue Tabard, White Tabards, Undead Makeup

    Tags and Treasure: Coins, Components, Production

    Scene 1: (OOG) Mod Shack (IG)

    Flee Point: Mod Shack Door